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Yoshi (game)

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Yoshi (game)
File:YoshiBox.jpg
NES boxart.
Developer Game Freak
Publisher Nintendo
Released June 1992
Genre Puzzle
Modes 1-2 players
Platform(s) Nintendo Entertainmant System, Game Boy,
Virtual Console (Wii), Ambassador Title (3DS)
Media

Yoshi is a puzzle game in which enemies fall and Mario has to stack two of them on top of each other. If they're the same, they will disappear. The game was released for the NES, and Game Boy. It was also released in the Virtual Console for the Wii, Nintendo 3DS and Switch. This was also the first game in the Yoshi (series). The enemies are: Goombas, Boos, Bloopers and Piranha Plants. There are also eggshells, which, when matched, eat all enemies between them and provide bonus points.

File:Yoshi-vg.gif
The title screen of Yoshi with Yoshi jumping and smiling in front of an egg with a Baby Yoshi.

Game modes

1-Player Mode

File:MarioYGB.png
Game Boy version.

In this mode, only one player who controls Mario plays the game. There are two "types" of game to play, the A Type, and B Type. Before each game, the player sets the type of game, level of difficulty, speed of falling enemies, and in-game music for the game ahead. A board is made out of four "plates" which enemies fall onto. Mario uses left and right on the D-Pad to move about, and the Template:Button (Template:Button on Wii Virtual Console) and Template:Button (Template:Button on Wii Virtual Console) Buttons to make two plates switch places. In the NES version, each plate can hold up to 8 characters, while in the Game Boy version, the max is 7.

Mario must match the enemy icons to earn points and, hopefully, make a high score. Any two enemies placed together vertically make a match, earning Mario five points. A very handy way of clearing excess enemies from the board are egg halves. There are two halves that stack together to make a full egg, thus hatching a Little Yoshi and getting fifty points for Mario. When a top half is placed by itself on the board, it will dissipate. But if a bottom piece is placed, there it will stay until another falls on top of it for an ordinary match, or a top piece stacks onto it.

A handy little tip is that no matter how many enemies are on top of the bottom egg piece, if the top piece is placed on the same stack as the bottom, it will plow through the entire stack until it reaches its other half. This is also a big point boost, as any enemy inside the stack equals fifty points. It will also result in a larger Yoshi hatching from the egg. The levels of Yoshis are as follows:

Yoshi Enemies (NES) Enemies (GB) Points
File:YoshiNES-BabyYoshi.png
Little Yoshi
0-1 0 50
File:YoshiNES-RegYoshi.png
Yoshi
2-4 1-3 100
File:YoshiNES-WingedYoshi.png
Winged Yoshi
5-6 4-5 200
File:YoshiNES-StarYoshi.png
Star Yoshi
7 6 500

A Type

File:ScreenYoshi.png
Famicom/NES version screenshot of A Type.

As the game progresses, more and more enemies come down, faster and faster. The game never ends, though. The only point is to make a high score. If the player has hatched at least 10 Yoshi's eggs before Game Over, a bonus chance will occur. Four eggs will appear on screen and hatch in succession. The player must press the A button as the eggs hatch, for a chance to earn some extra points. The better timed the press is, the better the Yoshi that is awarded. Besides Yoshi, the content in the eggs will change depending on how many were hatched before the game ended. If 100 eggs are hatched, Yoshi will continuously dance under the egg counter, and upon reaching Game Over, the game will congratulate the player as a "super player".

Eggs Item (FC/NES) Item (GB)
10 File:YoshiNES-Goomba-Score.png
Little Goomba
Mushroom
20 File:YoshiNES-PiranhaPlant-Score.png
Piranha Plant
Fire Flower
30 File:YNESBooSprite.png
Boo Buddy
Super Star
40 File:BlooperYSNES.png
Bloober
Boo Buddy
50 File:YoshiNES-Bobomb.png
Bob-omb
60 File:YoshiNES-CheepCheep.png
Cheep Cheep
Bob-omb
70+ File:YoshiNES-SuperStar-Score.png
Super Star
Cheep Cheep

B Type

Exactly like the A Type, but now games are timed. When the board is completed, both the score and the amount of time spent on that game are recorded. Between levels, a short cutscene will play. Mario will ride Yoshi from the background to the foreground where he swallows an enemy or item, awarding bonus points.

Level Reward Bonus Points
1 File:YoshiNES-SuperMushroom.png
Mushroom
50
2 File:YoshiNES-FireFlower-BType.png
Fire Flower
100
3 File:YoshiNES-PiranhaPlant-BType.png
Piranha Plant
150
4 File:YoshiNES-RedShell-BType.png
Red Shell
200
5 File:YoshiNES-SuperStar-BType.png
Super Star
250
6-7 File:YoshiNES-Apple-BType.png
Apple
300
8-9 File:YoshiNES-Strawberry-BType.png
Strawberry
400
10-11 File:YoshiNES-Melon-BType.png
Melon
500
12-13 File:YoshiNES-Peach-BType.png
Peach
600
14-15 File:YoshiNES-Grapes-BType.png
Grapes
700
16-18 File:YoshiNES-Pineapple-BType.png
Pineapple
800
19-21 File:YoshiNES-Cherries-BType.png
Cherry
900
22-24 File:YoshiNES-Key-BType.png
Key
1000
25-27 File:YoshiNES-Coin-BType.png
Coin
1200
28+ File:YoshiNES-PSwitch-BType.png
P Switch
1500

2-Player Mode

Before a player face-off, each one picks their own level and speed. The game is played with B Type rules. On the NES, the board is now split in half, left half for Player 1, Mario, right half for Player 2, Luigi. On the Game Boy, a counter is present comparing the number of enemies left on screen for both players. Enemies that become sandwiched between two egg shells will be sent to the other player's side as garbage blocks. If a player loses, they gain an "X", while the winning player (whoever was still alive when his opponent lost) gains an "O". An "X" simply signifies a lost game, and "O", one won. Won games are recorded on the upper part of each player board by Yoshi's eggs. If a player has three eggs, they win.

Characters

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Disclaimer

Super Mario Wiki logo.png This page uses content from the Super Mario Wiki. The original page was at Yoshi (game). The list of authors can be seen in the page history. As with Yoshipedia, the text of the Super Mario Wiki is usable under the terms of the Create Commons Share-Alike content license.