Welcome to Yoshipedia!
Yoshi (game)

Yoshi (game) | |
File:YoshiBox.jpg NES boxart. | |
Developer | Game Freak |
Publisher | Nintendo |
Released | June 1992 |
Genre | Puzzle |
Modes | 1-2 players |
Platform(s) | Nintendo Entertainmant System, Game Boy, Virtual Console (Wii), Ambassador Title (3DS) |
Media |
Yoshi is a puzzle game in which enemies fall and Mario has to stack two of them on top of each other. If they're the same, they will disappear. The game was released for the NES, and Game Boy. It was also released in the Virtual Console for the Wii, Nintendo 3DS and Switch. This was also the first game in the Yoshi (series). The enemies are: Goombas, Boos, Bloopers and Piranha Plants. There are also eggshells, which, when matched, eat all enemies between them and provide bonus points.
Game modes
1-Player Mode
In this mode, only one player who controls Mario plays the game. There are two "types" of game to play, the A Type, and B Type. Before each game, the player sets the type of game, level of difficulty, speed of falling enemies, and in-game music for the game ahead. A board is made out of four "plates" which enemies fall onto. Mario uses left and right on the D-Pad to move about, and the Template:Button (Template:Button on Wii Virtual Console) and Template:Button (Template:Button on Wii Virtual Console) Buttons to make two plates switch places. In the NES version, each plate can hold up to 8 characters, while in the Game Boy version, the max is 7.
Mario must match the enemy icons to earn points and, hopefully, make a high score. Any two enemies placed together vertically make a match, earning Mario five points. A very handy way of clearing excess enemies from the board are egg halves. There are two halves that stack together to make a full egg, thus hatching a Little Yoshi and getting fifty points for Mario. When a top half is placed by itself on the board, it will dissipate. But if a bottom piece is placed, there it will stay until another falls on top of it for an ordinary match, or a top piece stacks onto it.
A handy little tip is that no matter how many enemies are on top of the bottom egg piece, if the top piece is placed on the same stack as the bottom, it will plow through the entire stack until it reaches its other half. This is also a big point boost, as any enemy inside the stack equals fifty points. It will also result in a larger Yoshi hatching from the egg. The levels of Yoshis are as follows:
Yoshi | Enemies (NES) | Enemies (GB) | Points |
---|---|---|---|
File:YoshiNES-BabyYoshi.png Little Yoshi |
0-1 | 0 | 50 |
File:YoshiNES-RegYoshi.png Yoshi |
2-4 | 1-3 | 100 |
File:YoshiNES-WingedYoshi.png Winged Yoshi |
5-6 | 4-5 | 200 |
File:YoshiNES-StarYoshi.png Star Yoshi |
7 | 6 | 500 |
A Type
As the game progresses, more and more enemies come down, faster and faster. The game never ends, though. The only point is to make a high score. If the player has hatched at least 10 Yoshi's eggs before Game Over, a bonus chance will occur. Four eggs will appear on screen and hatch in succession. The player must press the A button as the eggs hatch, for a chance to earn some extra points. The better timed the press is, the better the Yoshi that is awarded. Besides Yoshi, the content in the eggs will change depending on how many were hatched before the game ended. If 100 eggs are hatched, Yoshi will continuously dance under the egg counter, and upon reaching Game Over, the game will congratulate the player as a "super player".
Eggs | Item (FC/NES) | Item (GB) |
---|---|---|
10 | File:YoshiNES-Goomba-Score.png Little Goomba |
Mushroom |
20 | File:YoshiNES-PiranhaPlant-Score.png Piranha Plant |
Fire Flower |
30 | File:YNESBooSprite.png Boo Buddy |
Super Star |
40 | File:BlooperYSNES.png Bloober |
Boo Buddy |
50 | File:YoshiNES-Bobomb.png Bob-omb | |
60 | File:YoshiNES-CheepCheep.png Cheep Cheep |
Bob-omb |
70+ | File:YoshiNES-SuperStar-Score.png Super Star |
Cheep Cheep |
B Type
Exactly like the A Type, but now games are timed. When the board is completed, both the score and the amount of time spent on that game are recorded. Between levels, a short cutscene will play. Mario will ride Yoshi from the background to the foreground where he swallows an enemy or item, awarding bonus points.
Level | Reward | Bonus Points |
---|---|---|
1 | File:YoshiNES-SuperMushroom.png Mushroom |
50 |
2 | File:YoshiNES-FireFlower-BType.png Fire Flower |
100 |
3 | File:YoshiNES-PiranhaPlant-BType.png Piranha Plant |
150 |
4 | File:YoshiNES-RedShell-BType.png Red Shell |
200 |
5 | File:YoshiNES-SuperStar-BType.png Super Star |
250 |
6-7 | File:YoshiNES-Apple-BType.png Apple |
300 |
8-9 | File:YoshiNES-Strawberry-BType.png Strawberry |
400 |
10-11 | File:YoshiNES-Melon-BType.png Melon |
500 |
12-13 | File:YoshiNES-Peach-BType.png Peach |
600 |
14-15 | File:YoshiNES-Grapes-BType.png Grapes |
700 |
16-18 | File:YoshiNES-Pineapple-BType.png Pineapple |
800 |
19-21 | File:YoshiNES-Cherries-BType.png Cherry |
900 |
22-24 | File:YoshiNES-Key-BType.png Key |
1000 |
25-27 | File:YoshiNES-Coin-BType.png Coin |
1200 |
28+ | File:YoshiNES-PSwitch-BType.png P Switch |
1500 |
2-Player Mode
Before a player face-off, each one picks their own level and speed. The game is played with B Type rules. On the NES, the board is now split in half, left half for Player 1, Mario, right half for Player 2, Luigi. On the Game Boy, a counter is present comparing the number of enemies left on screen for both players. Enemies that become sandwiched between two egg shells will be sent to the other player's side as garbage blocks. If a player loses, they gain an "X", while the winning player (whoever was still alive when his opponent lost) gains an "O". An "X" simply signifies a lost game, and "O", one won. Won games are recorded on the upper part of each player board by Yoshi's eggs. If a player has three eggs, they win.
Characters
- Mario (Playable)
- Luigi (Playable)
- Yoshi
- Little Yoshi
- Little Goomba
- Bloober
- Boo Buddy
- Piranha Plant
This article is a stub. You can help Yoshipedia by expanding it.
Disclaimer
![]() |
This page uses content from the Super Mario Wiki. The original page was at Yoshi (game). The list of authors can be seen in the page history. As with Yoshipedia, the text of the Super Mario Wiki is usable under the terms of the Create Commons Share-Alike content license. |