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Yume Kōjō: Doki Doki Panic
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Yume Kōjō: Doki Doki Panic is a Japanese video game released for the FDS about a family that sets out to rescue two children. It is best known as the Western Super Mario Bros. 2, with the characters changed to those of the Mario series . "Doki doki" is a Japanese onomatopoeia for a rapid heartbeat, often found in Japanese video game titles to indicate anxiety and excitement.
The international version of Yume Kōjō: Doki Doki Panic, is known as Super Mario Bros. 2 (not to be confused with Super Mario Bros.: The Lost Levels ), which was also released in Japan for the NES (not the Famicom Disk System), Super NES, and Game Boy Advance (as Super Mario Advance). The Japanese version is called Super Mario USA. The title screen seen in Super Mario All-Stars is based on Super Mario USA (red and black instead of red, white, and blue). Even before it became Super Mario Bros. 2, Doki Doki Panic had some elements from the Mario universe such as the Star, Coins, POW Blocks, and the jumping sound.
History
The game was developed in collaboration with Fuji Television to promote the Yume Kōjō '87 (tr. Dream Factory, Heart-Punch) event, which featured various Fuji TV products. Doki Doki Panic has the mascots of the Yume Kōjō festival a Persian family consisting of Imajin, his brothers Poki and Piki, his girlfriend Lina, the little monkey Rusa, and the parents Papa and Mama as the main characters. The rest of the characters, including the antagonist Mamū (Wart), were created by Nintendo for the game.
Plot
Rusa, the little monkey of the Persian family, steals a book of fairy tales that tells the story of the Land of Mu, the land of dreams. The little animal brings the book to his young owners, the twins Poki and Piki who leaf through the book.
Mu was controlled by the Dream Spirits, who guaranteed good or bad weather based on the world average of dreams and nightmares. To make their task easier, the Mu-ians created a Dream Machine that created them, making their task easier. Lazy from the easy work, the Nightmare King Mamū and his troops took the land of Mu.
Meanwhile, the twins, in order to read the story well, fight over it and pull that you take back, a page of the book is torn and Mamu reaches out his hands to catch the children. Rusa witnesses the scene and calls the rest of the family who rushes and chases Mamū to the Land of Mu passing through the Book.
Along the way, defeating the 8 bits, the family learns the toad's weak point: Vegetables. When the final battle comes, the family's determination causes the Dream Machine to launch Vegetables, which are launched straight into Mamū's mouth, causing her to pass out. After freeing the Mu-ians and the twins, Imajin, Lina, Papa, Mama, Poki, and Piki release Mu and return home.
Influences on Mario Games
In 1988, the game was localized for North America and Europe as Super Mario Bros. 2 . Several enemies that later appeared in Mario games are from Doki Doki Panic, such as the Shy Guys ("Heiho" in Japan), the egg-shooting dinosaur Birds ("Catherine" in Japan), and the Bob-ombs.
Differences with Super Mario Bros. 2
Most of the differences between Doki Doki Panic and Super Mario Bros. 2 are minor graphical changes (such as POW Block animations, bomb explosions, Super Mushrooms instead of tribal masks, etc.). The save function (present in Doki Doki Panic) was omitted from Super Mario Bros. 2 due to NES limitations, but reintroduced in the SNES and GBA remakes.
Other changes:
- In Super Mario Bros. 2 if a character has only one health bar they become smaller, which does not happen in Doki Doki Panic.
- In Doki Doki Panic, to truly beat the game you must complete it four times (each time with a different character).
- In Doki Doki Panic, once a character is selected, they cannot be changed until Game Over. In Super Mario Bros. 2, it is possible to change characters after clearing a world. In the SNES and GBA remakes, the character can be changed even by losing a life.
- In Doki Doki Panic, the mask-shaped enemy Phanto begins chasing the protagonist only when he leaves his room, while in Super Mario Bros. 2, Phanto begins chasing the character as soon as he picks up a key.
- In Doki Doki Panic, waterfalls move faster than in Super Mario Bros. 2. This change was made to reduce the risk of epilepsy.
- In Doki Doki Panic, an extra life was obtained by picking up an item with the
fo rm of the protagonist's face, and the sound was similar to that of retrieving a Crystal Ball. In Super Mario Bros. 2, 1-Up Mushrooms grant a life accompanied by the standard Mario game sound.
- In Doki Doki Panic, large tribal masks marked the end of a level. In Super Mario Bros. 2, they were replaced by large hawk masks.
- The small tribal masks from Doki Doki Panic became mushroom-shaped blocks in Super Mario Bros. 2.
- The Overworld music in Doki Doki Panic is shorter than that in Super Mario Bros. 2., while the Subspace music is shorter. The music changes also include the invincibility music, which is rich in Indian sounds in Doki Doki Panic, and the final credits music, which is unreleased in Doki Doki Panic, and an arrangement of the title screen music in Super Mario Bros. 2. The music and sound effects have been adapted for the NES hardware.
- The lamps in Doki Doki Panic, used to enter Subspace, have become magic potions in Super Mario Bros. 2
- In Doki Doki Panic, the boss of level 5-3 is a third Mouser, not the crab Chelo, as in Super Mario Bros. 2
- The Albatoss boss animation is seven frames long in Super Mario Bros. 2, while it is two in Doki Doki Panic.
- It is impossible to run in Doki Doki Panic.
- In Doki Doki Panic a bomb explosion is "BOM" while in Super Mario Bros. 2 it is "BOMB".
- The slot machine has a green background in Doki Doki Panic, while in Super Mario Bros. 2 a variation of the title screen. In Doki Doki Panic the vegetables in the slot machine change with the world (for example, pumpkins for world 2), while in Super Mario Bros. 2 they are always turnips from the first world.
- The manual for Super Mario Bros. 2 describes Birdo as a boy who thinks he/she is a girl. In later games, Birdo will always be described as a girl, except in Captain Rainbow for Wii.
Elements from Mario games
Some elements from the Mario universe already existed in Doki Doki Panic before it was converted to Super Mario Bros. 2, such as the Super Star, Coins, the jumping sound, and POW Blocks.